I finished my thesis and successfully defended it. The presentation went very well. I nailed the 45 minute timeframe, and I explained it well enough that there were few questions. It went about as smoothly as it possibly could go. I just need to make a couple grammatical fixes to the paper and submit three copies to the library. After that, I will have to do nothing further to finish my degree. They should give me my diploma in July.
To spoil it a bit, the method I used to implement edge detection in OpenCL has the advantage of making very accurate caps, but because of the way it works and the way memory management works in OpenCL, my technique is quite a bit slower than McGuire and Hughes’ technique that was implemented on vertex shaders. I had a few ideas in my Future Work section that might lead to faster speeds than shaders, but it’s tough to compete in terms of speed with technology that’s already so optimized.
I am to write an 8-page technical paper about my research that might get presented at the GAMEON conference at DigiPen this August. We’ll see how that goes. This week, however, it’s rest and job applications.

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