Graphics

About a month ago, I decided to change the direction of my thesis. My previous topic, Non-Photorealistic Rendering, is such a massive topic that I was getting lost in the details. At some point, an idea hit me, and I think I may now have a unique contribution to provide to the study of edge [...]

A simplified tutorial for installing OpenSceneGraph for Visual Studio 2005 on Windows XP.

How to use textures in OS X’s OpenGL Shader Builder

Here’s some things I learned about GLSL today.