How To

I’m very slowly working on a simple vector math library, appropriately named SVML, which will be released soon. Eventually, it will be the vector math equivalent of The-Best-Thing-Ever™ (or at least I hope so). My goals are three-fold: Concatenate all the vector math functionality I’ve used in previous projects Learn more about C++ Have fun [...]

Step-by-step instructions for an “Erase and Install” for Snow Leopard.

A simplified tutorial for installing OpenSceneGraph for Visual Studio 2005 on Windows XP.

How to use textures in OS X’s OpenGL Shader Builder

Here’s some things I learned about GLSL today.